
Survive the Nights server
Run a Survive the Nights dedicated server with LinuxGSM, in Docker or directly on Linux.
Run with Docker
First install Docker Engine and the Compose plugin on your Linux host. Run the commands below from your project directory with a user allowed to access Docker; otherwise prefix Docker commands with sudo. The container manages its own linuxgsm user.
The stn image has LinuxGSM and every dependency for Survive the Nights already installed on Ubuntu 26.04. On first start it downloads the game server, then keeps it updated.
1. Create compose.yaml
services:
stnserver:
image: ghcr.io/gameservermanagers/gameserver:stn
container_name: stnserver
restart: unless-stopped
network_mode: host
volumes:
- ./stnserver:/data
environment:
- UPDATE_CHECK=60Also published on Docker Hub as gameservermanagers/gameserver:stn. Prefer docker run? See Docker help.
2. Start it
docker compose up -d
docker compose logs -fThe first start installs the server, which can take a while for large games. When it is ready the log shows the server details, including ports and passwords.
Ports
With network_mode: host the server uses the host's ports directly, so there is nothing to map. Open them in your firewall.
Ports for this game are set in its own config file. Run details to see every port and its protocol.
Manage the server
- Show details, ports and passwords
docker exec -it --user linuxgsm stnserver ./stnserver details- Open the live console (leave with CTRL+b then d)
docker exec -it --user linuxgsm stnserver ./stnserver console- Restart the game server
docker restart stnserver- Check for a game update now
docker exec -it --user linuxgsm stnserver ./stnserver update- Update the image
docker compose pull && docker compose up -d
Server files, configs and logs live in ./stnserver on the host: back up that directory. Docker help below covers permissions, environment variables and bridge networking.
Docker help
Images and tags
Images are built weekly and published to two registries. They are identical, so use whichever you prefer.
| Registry | Image |
|---|---|
| GitHub Container Registry | ghcr.io/gameservermanagers/gameserver:stn |
| Docker Hub | gameservermanagers/gameserver:stn |
The image uses the base OS LinuxGSM recommends for this game. You do not need to match it on the host.
Use docker run instead of Compose
docker run -d \
--name stnserver \
--network host \
--restart unless-stopped \
-v "$PWD/stnserver:/data" \
-e UPDATE_CHECK=60 \
ghcr.io/gameservermanagers/gameserver:stnData and permissions
Everything that should survive a container update lives in /data inside the container, which is ./stnserver on the host.
Path in /data | Contents |
|---|---|
serverfiles/ | The game server itself |
config-lgsm/ | LinuxGSM config, including common.cfg |
log/ | Script, console and game logs |
data/ | LinuxGSM data and cache |
The game server runs as the linuxgsm user, not root. On every start the container sets that user to UID and GID (both 1000 by default) and takes ownership of /data. If your host user has a different ID, set them to match so you can edit files on the host:
environment:
- UID=1001
- GID=1001Environment variables
| Variable | Default | What it does |
|---|---|---|
UPDATE_CHECK | 60 | Minutes between update checks, from 1 to 59, or 60 for hourly. 0 turns scheduled checks off. |
UPDATE_ON_START | true | Check for a game update every time the container starts. |
VALIDATE_ON_START | false | Run a SteamCMD validate on start. Slow, but repairs broken files. |
UID / GID | 1000 | User and group IDs the game server runs as. |
LGSM_GITHUBBRANCH | master | LinuxGSM branch to run. Set develop to test unreleased fixes. |
Updates and health checks
The game server updates itself. The container checks every UPDATE_CHECK minutes and on start. If an update is out, it stops the server, updates it and starts it again.
The image brings new LinuxGSM releases, dependency fixes and OS updates. Pull it now and then with docker compose pull && docker compose up -d.
The image runs LinuxGSM's monitor as the Docker health check every minute, so docker ps shows whether the game server is answering, not just whether the container is up.
Bridge networking
network_mode: host is the simplest choice: the game server uses the host's ports directly, the way it would without Docker, and query ports work without extra setup.
If you need bridge networking, publish each port the server uses. Run details to see them, then add them with the right protocol:
ports:
- "PORT:PORT/udp"
- "PORT:PORT/tcp"Bridge networking can hide the server's real IP from the game, which breaks some server browsers. Use host networking if players cannot find the server.
Troubleshooting
- Permission denied in
/data: setUIDandGIDto the owner of the host directory. - Server not listed in game: check the ports are open, use host networking, and add a GSLT if the game needs one.
- Install fails at SteamCMD: the game may need a Steam login. Check the notes at the top of this page.
- Will not start: stop the container, then run
docker compose run --rm stnserver debugto see why. - Still stuck: run
detailsanddebug, then ask on Discord or GitHub Discussions with the output.
Install on Linux
Install directly on a server running Ubuntu 26.04, Debian 11 or Enterprise Linux 8.
1. Create a user and log in
Creating users and installing system packages require administrator privileges. From your administrator account, use sudo below (omit it if already root). Install curl, tar and an editor such as nano with your distribution's package manager first.
sudo adduser stnserverGive the user a strong password, then switch to its login shell:
sudo su - stnserverRun all remaining commands as stnserver from its home directory, without sudo. On Enterprise Linux, create the account with sudo useradd -m stnserver and set its password with sudo passwd stnserver instead of adduser.
2. Download LinuxGSM
curl -Lo linuxgsm.sh https://linuxgsm.sh && chmod +x linuxgsm.sh && bash linuxgsm.sh stnserver3. Install
./stnserver installLinuxGSM checks dependencies and installs the game files. If this user has sudo access, it can install missing packages when prompted. Otherwise, ask an administrator to install the packages listed by LinuxGSM, then rerun this command as stnserver. Running ./stnserver install as root only installs dependencies, not the game server.
4. Configure and start the server
Review your LinuxGSM settings in lgsm/config-lgsm/stnserver/stnserver.cfg (instance settings) or lgsm/config-lgsm/stnserver/common.cfg (shared settings). Do not edit _default.cfg, which LinuxGSM updates automatically. Game settings use a separate config file; run ./stnserver details to find its path. Once configured, start the server explicitly:
./stnserver startCommon commands
- Start the server
- start
./stnserver start - Stop the server
- stop
./stnserver stop - Restart the server
- restart
./stnserver restart - Show details, ports and passwords
./stnserver details- Open the live console (leave with CTRL+b then d; CTRL+c stops the server)
./stnserver console- Update the game server
./stnserver update- Run in the foreground to debug
./stnserver debug- Back up the whole server
./stnserver backup- List every command
./stnserver
Automate with cron
Restart the server if it crashes, apply game updates and keep LinuxGSM current. Add these with crontab -e.
*/5 * * * * /home/stnserver/stnserver monitor > /dev/null 2>&1
*/30 * * * * /home/stnserver/stnserver update > /dev/null 2>&1
0 0 * * 0 /home/stnserver/stnserver update-lgsm > /dev/null 2>&1