
StickyBots server
Run a StickyBots dedicated server with LinuxGSM, in Docker or directly on Linux.
Run with Docker
First install Docker Engine and the Compose plugin on your Linux host. Run the commands below from your project directory with a user allowed to access Docker; otherwise prefix Docker commands with sudo. The container manages its own linuxgsm user.
The sbots image has LinuxGSM and every dependency for StickyBots already installed on Ubuntu 26.04. On first start it downloads the game server, then keeps it updated.
1. Create compose.yaml
services:
sbotsserver:
image: ghcr.io/gameservermanagers/gameserver:sbots
container_name: sbotsserver
restart: unless-stopped
network_mode: host
volumes:
- ./sbotsserver:/data
environment:
- UPDATE_CHECK=60Also published on Docker Hub as gameservermanagers/gameserver:sbots. Prefer docker run? See Docker help.
2. Start it
docker compose up -d
docker compose logs -fThe first start installs the server, which can take a while for large games. When it is ready the log shows the server details, including ports and passwords.
Ports
With network_mode: host the server uses the host's ports directly, so there is nothing to map. Open them in your firewall.
| Setting | Default port |
|---|---|
port | 7777 |
queryport | 27015 |
Defaults from the LinuxGSM config. Run details to see every port and its protocol.
Manage the server
- Show details, ports and passwords
docker exec -it --user linuxgsm sbotsserver ./sbotsserver details- Open the live console (leave with CTRL+b then d)
docker exec -it --user linuxgsm sbotsserver ./sbotsserver console- Restart the game server
docker restart sbotsserver- Check for a game update now
docker exec -it --user linuxgsm sbotsserver ./sbotsserver update- Update the image
docker compose pull && docker compose up -d
Server files, configs and logs live in ./sbotsserver on the host: back up that directory. Docker help below covers permissions, environment variables and bridge networking.
Docker help
Images and tags
Images are built weekly and published to two registries. They are identical, so use whichever you prefer.
| Registry | Image |
|---|---|
| GitHub Container Registry | ghcr.io/gameservermanagers/gameserver:sbots |
| Docker Hub | gameservermanagers/gameserver:sbots |
The image uses the base OS LinuxGSM recommends for this game. You do not need to match it on the host.
Use docker run instead of Compose
docker run -d \
--name sbotsserver \
--network host \
--restart unless-stopped \
-v "$PWD/sbotsserver:/data" \
-e UPDATE_CHECK=60 \
ghcr.io/gameservermanagers/gameserver:sbotsData and permissions
Everything that should survive a container update lives in /data inside the container, which is ./sbotsserver on the host.
Path in /data | Contents |
|---|---|
serverfiles/ | The game server itself |
config-lgsm/ | LinuxGSM config, including common.cfg |
log/ | Script, console and game logs |
data/ | LinuxGSM data and cache |
The game server runs as the linuxgsm user, not root. On every start the container sets that user to UID and GID (both 1000 by default) and takes ownership of /data. If your host user has a different ID, set them to match so you can edit files on the host:
environment:
- UID=1001
- GID=1001Environment variables
| Variable | Default | What it does |
|---|---|---|
UPDATE_CHECK | 60 | Minutes between update checks, from 1 to 59, or 60 for hourly. 0 turns scheduled checks off. |
UPDATE_ON_START | true | Check for a game update every time the container starts. |
VALIDATE_ON_START | false | Run a SteamCMD validate on start. Slow, but repairs broken files. |
UID / GID | 1000 | User and group IDs the game server runs as. |
LGSM_GITHUBBRANCH | master | LinuxGSM branch to run. Set develop to test unreleased fixes. |
Updates and health checks
The game server updates itself. The container checks every UPDATE_CHECK minutes and on start. If an update is out, it stops the server, updates it and starts it again.
The image brings new LinuxGSM releases, dependency fixes and OS updates. Pull it now and then with docker compose pull && docker compose up -d.
The image runs LinuxGSM's monitor as the Docker health check every minute, so docker ps shows whether the game server is answering, not just whether the container is up.
Bridge networking
network_mode: host is the simplest choice: the game server uses the host's ports directly, the way it would without Docker, and query ports work without extra setup.
If you need bridge networking, publish each port the server uses. Run details to see them, then add them with the right protocol:
ports:
- "PORT:PORT/udp"
- "PORT:PORT/tcp"Bridge networking can hide the server's real IP from the game, which breaks some server browsers. Use host networking if players cannot find the server.
Troubleshooting
- Permission denied in
/data: setUIDandGIDto the owner of the host directory. - Server not listed in game: check the ports are open, use host networking, and add a GSLT if the game needs one.
- Install fails at SteamCMD: the game may need a Steam login. Check the notes at the top of this page.
- Will not start: stop the container, then run
docker compose run --rm sbotsserver debugto see why. - Still stuck: run
detailsanddebug, then ask on Discord or GitHub Discussions with the output.
Install on Linux
Install directly on a server running Ubuntu 26.04, Debian 11 or Enterprise Linux 8.
1. Create a user and log in
Creating users and installing system packages require administrator privileges. From your administrator account, use sudo below (omit it if already root). Install curl, tar and an editor such as nano with your distribution's package manager first.
sudo adduser sbotsserverGive the user a strong password, then switch to its login shell:
sudo su - sbotsserverRun all remaining commands as sbotsserver from its home directory, without sudo. On Enterprise Linux, create the account with sudo useradd -m sbotsserver and set its password with sudo passwd sbotsserver instead of adduser.
2. Download LinuxGSM
curl -Lo linuxgsm.sh https://linuxgsm.sh && chmod +x linuxgsm.sh && bash linuxgsm.sh sbotsserver3. Install
./sbotsserver installLinuxGSM checks dependencies and installs the game files. If this user has sudo access, it can install missing packages when prompted. Otherwise, ask an administrator to install the packages listed by LinuxGSM, then rerun this command as sbotsserver. Running ./sbotsserver install as root only installs dependencies, not the game server.
4. Configure and start the server
Review your LinuxGSM settings in lgsm/config-lgsm/sbotsserver/sbotsserver.cfg (instance settings) or lgsm/config-lgsm/sbotsserver/common.cfg (shared settings). Do not edit _default.cfg, which LinuxGSM updates automatically. Game settings use a separate config file; run ./sbotsserver details to find its path. Once configured, start the server explicitly:
./sbotsserver startCommon commands
- Start the server
- start
./sbotsserver start - Stop the server
- stop
./sbotsserver stop - Restart the server
- restart
./sbotsserver restart - Show details, ports and passwords
./sbotsserver details- Open the live console (leave with CTRL+b then d; CTRL+c stops the server)
./sbotsserver console- Update the game server
./sbotsserver update- Run in the foreground to debug
./sbotsserver debug- Back up the whole server
./sbotsserver backup- List every command
./sbotsserver
Automate with cron
Restart the server if it crashes, apply game updates and keep LinuxGSM current. Add these with crontab -e.
*/5 * * * * /home/sbotsserver/sbotsserver monitor > /dev/null 2>&1
*/30 * * * * /home/sbotsserver/sbotsserver update > /dev/null 2>&1
0 0 * * 0 /home/sbotsserver/sbotsserver update-lgsm > /dev/null 2>&1